This being said, some of the later boss stages can be difficult on your first few tries. With the lack of any truly difficult challenge you may find there’s less replay values than say Sonic 2. For the most part, the stages are extremely basic in design. This can lead to some amazingly impossible challenges. One is that there is platforming and two its fairly precise. Time Attack Mode also removes the past/future mechanics so the stages are more standardized. This is pretty cool in addition to trying to beat the game as fast as possible. Here you can freely select any singular act you wish to play and play it without playing through the story. This is where Time Attack Mode comes into play. Like most other things, we sometimes prefer one level over another. Having the strong feel of the 1990s combined with the campiness makes them rather enjoyable to watch. Nothing fancy by today’s standards, but two simple little cartoons showcasing Sonic. In addition to the gameplay changes there were some cut scenes too. They’re not huge additions, although they offer some extra playablity later on. Another is the ability to use the charged roll (Sonic 2). One of them is the addition of Miles as a playable character. These don’t really make it better or worse just simply different. Having all the stones also changes every boss battle to the good future version.ĭuring the porting process a few things were added to “change” the game. Don’t worry, there’s still special stages which unlock “time stones”, but they really just grant Sonic the power to change the future. The biggest being the lack of Super Sonic or even Chaos Emeralds. By today’s standards this isn’t much, although back when this title was new it’s plenty.īeyond the time mechanics, there are some other slight differences from previous titles. Honestly, the only change is the stage going from sickly colors to bright vividly colors. Now the good or bad future where you fight Robotnik isn’t really that different. Doing the same for the other act will change the boss battle. With those items gone, you will obtain a message saying you made a good future for that act. When you destroy every item added to the past (usually a teleport and hologram) the zone changes with it. However, destroying them also effects the future. You can destroy these usually resulting in happy animals jumping around. Additionally, most stages feature a Metal Sonic hologram and robot teleporter. Unlike the future the past shows you a vibrant happy world full of life. Present stages are similar to previous titles in design, but the really important one is the past. These are generally dark/dreary places with many enemies in addition to broken machines. Acts set in the future show you the grim fate the world will suffer under Robotnik’s control. However, this is where the mechanics get interesting.Įach time period has its own theme and unique design. By passing over one, you will be able to travel to that period, by running really fast without being stopped. You see every act has various sign posts with the name past or future on them. This is also the basis for the uniquely different past/future system utilized in this game. He achieved this by creating a Metal Sonic who altered the past. Sonic CD starts with Doctor Robotnik in control of the world. However, was the game worth the wait? Are nostalgia glasses required to enjoy this game or is it one of the best in the series?įind out as we take a look at the HOTs and NOTs of Sonic CD. Sega however shocked fans by starting a small Sonic CD marketing campaign which ultimately led to a digital re-release. Having only seen a PC re-release, in addition to having a spot in the Sonic Gems Collection it appeared as if many gamers would have missed the chance to enjoy this title. For ages it seemed like Sega had forgotten about its short lived Sega CD and with it Sonic CD.
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